Thursday, April 26, 2007

Kingdom Hearts: Chain of Memories review

About two weeks ago I ordered Kingdom Hearts: Chain of Memories. I had been thinking of ordering it for a long time, because it was supposed to have a wonderful story and great graphics. Unfortunetly, it was set between two other video games that I don't have, so I had decided not to order it.
About two months ago, my younger brohter found the comic book version of it, and he suggested it to me. I read it, and was intrigued by the characters and the world. I then started watching parts of the other two Kingdom Hearts games on Youtube and I finally decided to get Chain of Memories.
It came in the mail about a week ago, and I immediately started to play it. I wasn't sure if I'd enjoy it, because it had several negative reviews on Amazon, but I needn't have worried. It had great music, great graphics, great characters, and the gameplay was fun. I was hooked.
The premise of the story is that Sora, the main character, and his two friends, Donald and Goofy, are looking for their lost friends, The King (Mickey Mouse) and Riku. One night, while they're sleeping, Sora wakes up, to see a mysterious robed figure, who says, ""Ahead lies something you need. But to claim it, you must lose something dear." Sora and his friends come to a large castle the next day, and they go into it, in hope of finding their lost friends. Once inside, the mysterious figure appears again, and tells them that, "To find is to lose, and to lose is to find". Sora and his friends start forgetting some things, and remembering others. The figure gives Sora some cards, which will allow him to go to different worlds, created from his memories of them. Sora and his friends set off through the castle, hoping to find their lost friends and memories.
One of the unusual things about this game series is that it combines Disney and Final Fantasy characters and worlds together, so you end interacting with characters like Ariel, from the Little Mermaid, and Cloud, from Final Fantasy VII. It's a lot of fun to meet your favorite Disney characters, and, in some cases, fight them.
The grpahics are unusual for a Gameboy game, because instead of little pixel graphics with no shading, or computer generated graphics, all the graphics are fully pixel shaded, and the characters are pixel sprites, and they're extremely well done. Being a pixel artist myself, I spend a lot of the game going, "Oh, wow! Look at those lovely folds!", or, "That hair is very nicely pixeled!"
The music is by far the best music I've ever heard from a video game. The theme you hear in the castle floors is very pretty, and the music in the title screen is gorgeous. The music in the Disney worlds is great, too, becuase they all have music that reflects the world, and in some cases, is from the movies. I especially love the music for Atlantica, because it's a version of "Under the Sea".
I was worried about the battle system, because people either really loved it, or really hated it. It's actually turned out to be one of my favorite things about the game so far.It's very unusual, in that it combines cards and the typical run around and bash things system that most games use. There are many different things you can do with the cards, and a lot of strategy, and it's really fun.
The characters are so much fun! Hades was particularly well written, and I could hear James Woods (who does Hades voice in Hercules) saying all the lines. The original characters, like Sora, and Axel, are very interesting and funny. They did really well with writing all the Disney characters, who all seem very realistic, and a lot like they do in the movies.
Overall, it's been a really fun game so far. At the moment I'm stuck on Captain Hook (I have decided that I hate Captain Hook. Except when he's played by Jason Isaacs). I would definetly recommend this game to people.

No comments: